Všechny komentáře k produktu:MicroStar NX6600-VTD256 256MB
Dotaz
Pri hrani hry mi naskocilo toto upozorneni, co to znamena? Kartu mam ode dneska. Tento problem se mi predtim nikdy nevyskytl.No LabelOS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2009 MHz with 767MB RAM
Video: NVIDIA GeForce 6600 (7750)General protection fault!History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.BeamEmitter HitActors[0]) <- UObject::Serialize <- (BeamEmitter HP3_DEMENTORBATTLE.BeamEmitter54) <- TestReach <- (BeamEmitter HP3_DEMENTORBATTLE.BeamEmitter54) <- UStruct::SerializeBin <- (Class hgame.EPWandLightning Emitters[0]) <- UObject::Serialize <- (EPWandLightning HP3_DEMENTORBATTLE.EPWandLightning0) <- AActor::Serialize <- TestReach <- (EPWandLightning HP3_DEMENTORBATTLE.EPWandLightning0) <- UStruct::SerializeBin <- (Class hgame.PatronusStag WandLightingEmitter[0]) <- UObject::Serialize <- (PatronusStag HP3_DEMENTORBATTLE.PatronusStag0) <- AActor::Serialize <- TestReach <- (PatronusStag HP3_DEMENTORBATTLE.PatronusStag0) <- UStruct::SerializeBin <- (Class hgame.GroundCreatureController Creature[0]) <- UObject::Serialize <- (GroundCreatureController HP3_DEMENTORBATTLE.GroundCreatureController11) <- AActor::Serialize <- TestReach <- (GroundCreatureController HP3_DEMENTORBATTLE.GroundCreatureController11) <- UStruct::SerializeBin <- (Class hgame.HPAIController nextController[0]) <- UObject::Serialize <- (HPAIController HP3_DEMENTORBATTLE.HPAIController16) <- AActor::Serialize <- TestReach <- (HPAIController HP3_DEMENTORBATTLE.HPAIController16) <- UStruct::SerializeBin <- (Class hgame.DementorHarry KWAIController[0]) <- UObject::Serialize <- (DementorHarry HP3_DEMENTORBATTLE.DementorHarry0) <- AActor::Serialize <- TestReach <- (DementorHarry HP3_DEMENTORBATTLE.DementorHarry0) <- UStruct::SerializeBin <- (Class KWGame.AmbientSoundTrigger Touching[0]) <- UObject::Serialize <- (AmbientSoundTrigger HP3_DEMENTORBATTLE.AmbientSoundTrigger0) <- AActor::Serialize <- TestReach <- (AmbientSoundTrigger HP3_DEMENTORBATTLE.AmbientSoundTrigger0) <- UStruct::SerializeBin <- (Class hgame.Sirius Touching[0]) <- UObject::Serialize <- (Sirius HP3_DEMENTORBATTLE.Sirius1) <- AActor::Serialize <- TestReach <- (Sirius HP3_DEMENTORBATTLE.Sirius1) <- UStruct::SerializeBin <- (Class KWGame.KWMusicTrigger Touching[0]) <- UObject::Serialize <- (KWMusicTrigger HP3_DEMENTORBATTLE.KWMusicTrigger0) <- AActor::Serialize <- TestReach <- (KWMusicTrigger HP3_DEMENTORBATTLE.KWMusicTrigger0) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level HP3_DEMENTORBATTLE.myLevel) <- UStruct::SerializeBin <- (Class hgame.VendorManager XLevel[0]) <- UObject::Serialize <- (VendorManager HP3_DEMENTORBATTLE.VendorManager6) <- AActor::Serialize <- TestReach <- (VendorManager HP3_DEMENTORBATTLE.VendorManager6) <- UStruct::SerializeBin <- (Class hgame.hgame VendorManager[0]) <- UObject::Serialize <- (hgame HP3_DEMENTORBATTLE.hgame6) <- AActor::Serialize <- TestReach <- (hgame HP3_DEMENTORBATTLE.hgame6) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo HP3_DEMENTORBATTLE.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo HP3_DEMENTORBATTLE.LevelInfo0) <- UStruct::SerializeBin <- (Class hgame.LumosLight Level[0]) <- UObject::Serialize <- (LumosLight HP3_DEMENTORBATTLE.LumosLight13) <- AActor::Serialize <- TestReach <- (LumosLight HP3_DEMENTORBATTLE.LumosLight13) <- UStruct::SerializeBin <- (Class hgame.HarryWand TheLumosLight[0]) <- UObject::Serialize <- (HarryWand HP3_DEMENTORBATTLE.HarryWand6) <- AActor::Serialize <- TestReach <- (HarryWand HP3_DEMENTORBATTLE.HarryWand6) <- UStruct::SerializeBin <- (Class hgame.harry Wand[0]) <- UObject::Serialize <- (harry HP3_DEMENTORBATTLE.harry1) <- AActor::Serialize <- TestReach <- (harry HP3_DEMENTORBATTLE.harry1) <- UStruct::SerializeBin <- (Class hgame.HarryController KWPawn[0]) <- UObject::Serialize <- (HarryController HP3_DEMENTORBATTLE.HarryController5) <- AActor::Serialize <- TestReach <- (HarryController HP3_DEMENTORBATTLE.HarryController5) <- UStruct::SerializeBin <- (Class KWGame.KWCutScene PlayerController[0]) <- UObject::Serialize <- (KWCutScene HP3_DEMENTORBATTLE.KWCutScene24) <- AActor::Serialize <- TestReach <- (KWCu
Dobrý den, zkuste aktualizovat ovladače.